#include <d3d9.h>
#ifndef _D3DBASE_
#define _D3DBASE_

typedef HRESULT (WINAPI *pReset)(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters);
extern  pReset oReset;
HRESULT WINAPI hkReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters);

typedef HRESULT (WINAPI *pEndScene)(LPDIRECT3DDEVICE9 pDevice);
extern  pEndScene oEndScene;
HRESULT WINAPI hkEndScene(LPDIRECT3DDEVICE9 pDevice);

#endif 